We learned last week that Beyond Good Evil 2 is truly a real game, no goofing, and currently we’ve even a lot of concrete proof: Ubisoft has released footage of the in-engine gameplay demo that developer Ubisoft showed behind closed doors at E3 2017.
Running for quite fourteen minutes, the video goes back and forth between artistic director Michel Ancel enjoying the demo live and direct-feed footage of the sport itself. Ancel refers to that as “a combine between a technological demonstration of the engine that we tend to decision traveller, and therefore the actual game with some gameplay parts,” therefore the final version of beyond good & Evil 2 — whenever it winds up launching — could or might not closely match this demo.
The demo begins with a mothership, that appeared within the E3 trailer, floating ahead of an enormous sculpture of the Hindu god Ganesha. Ancel compares spaceships in beyond good & Evil 2 to matryoshka dolls — the mothership, that is four hundred meters long, will match the player’s earlier 20-meter vessel within itself. He adds that the ships’ interiors area unit absolutely explorable areas.
“You will explore everything, and you’ll gather informations and share those informations — with NPCs, however additionally between players,” says Ancel.
Continuing the exploration theme, Ancel lands the monkey character on high of the Ganesha} deity so as to indicate off the size of the sport world. The monkey, that seems to be concerning human-size, appears like a speck of dirt once standing on the crown of the 700-meter sculpture. Then comes the wow moment: Ancel zooms the camera out once more to indicate Ganesha within the context of a town, a continent and a planet — that seems to be alittle satellite orbiting a way larger planet, each of that area unit revolving around a star.
“That was one in all the large [features] we tend to needed to form certain that we tend to had before showing the sport to the general public, to everyone,” says Ancel, as the simplest way of explaining why we tend to had to attend farewell to envision beyond good & Evil 2. “We needed to form certain that the technology was operating, which this huge, formidable game was possible.”
We additionally get a glance at however ship flight works in beyond good & Evil 2. Ancel takes the smaller dogfighting craft out for a spin, obtaining near one,000 kilometres per hour (621.37 mph) at the surface of the earth. Then he engages hyper speed: level one (5,000 kph), level a pair of (12,000 kph) and level three (20,000 kph). Once he absolutely escapes the planet’s atmosphere, that very same hyper speed 3 will stand up to concerning a hundred,000 kilometres per hour in space.
Ancel goes on to clarify the dizzying detail of the game’s universe, and the way everything appears to comport with the laws of nature. for example, individuals build cities on one aspect of the little satellite as a result of it’s comparatively safe: The region is protected from the meteor impacts that build the opposite aspect therefore treacherous (and really modify the surface). Thing is, those house rocks area unit chock filled with valuable resources, therefore the universe’s superpowers send hybrid animals — the creatures they’ve created as a slave labor — thereto dangerous place to reap the resources.
“It’s not regarding the earth on one aspect and therefore the story on the opposite one,” Ancel says. “The planet and therefore the story area unit connected, and that’s a awfully necessary factor for US.”
Ancel and therefore the team at Ubisoft Montpellier area unit tantalizing fans to urge concerned within the development of beyond good & Evil 2 with AN initiative referred to as the house Monkey Program. a lot of details area unit obtainable on the game’s web site.